M.E.C.H.A. was the first attempt to make a game as a professional studio [Mechanical Lamb] after our first try and failure.
The idea was simple:
*To concieve a mech game in which the mech is not for combat, but for working -as an exoskeletal device.
Thus making the game more about puzzles and adventure rather than action or combat.*
M.E.C.H.A. - Screenshots [Alpha Build]
At the time we were alocated on a tech accelerator program, so we cannot afford to pay anyone: The team was only sustained by the founders’ passion to make the game.
After almost a year working on several approaches and protorypes, we run out of resources and we decided to cancel the game.
Then, all the studio members enroled into Afterlight’ development team.