[Currently, this game is not available to download due to text curation]
<aside> 🚨 Note: Some texts in the images below are poorly writen since I was in a rush to ship the game on time for the jam’ dealine.
</aside>
Indexes was a difficult project because of the timing and the context in which it was conceived.
On the one hand, I had just abruptly ended my first professional job in the game industry and I felt like a complete failure. So I needed a small project to prove that I was worthy to keep trying to break into the industry.
On the other hand, I suddenly realised that, for a long time, I was isolating myself from family and friends to not bother them with my problems and work' burnout...
Then, there was a game jam focused on emotional design, and I decided to participate as a “meditation mechanism” to understand how I was feeling:
*The idea is to classify and keep in a box only 20 objects out of 100.
The tricky part is that all of them contain some kind of memory of someone important to me for different reasons: Gifts, notes, photos...
After sorting, the remaining objects would be destroyed as a ritual to enact how we have to let some people go because there are not important in our life anymore.*
In the end, the game is about simulating how we have to "cleanse" ourselves of toxic or painful memories, such as expectations or regrets, that anchor us in the past:
To let some things go lead us to a better -and healthier- version of ourselves.