<aside> 🚨 This game was made by a friend: I was a consultant and tester. Thus I’m allowed by the author to credit myself as an “additional game/narrative designer” and “QA / tester”.
</aside>
Posthistory was the final college project of a friend; who also was the Mechanical Lamb Studio’ co-founder.
This game is a mixture of aventure, action and puzzles in which we can control two different characters with two different set of skills.
[Again: My contribuition was relevant but all the design decissions were taken in the end by author. I was a mere consultant and I was happy helping a friend]
I was one of the peeps that helped to concieve the game’ level and ****the environmental narrative; and specifically, I suggested and drafted the initial sequence as a tutorial.